'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_APPLE_float_pixels'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_float_pixels',error_checker=_errors._error_checker)
GL_ALPHA_FLOAT16_APPLE=_C('GL_ALPHA_FLOAT16_APPLE',0x881C)
GL_ALPHA_FLOAT32_APPLE=_C('GL_ALPHA_FLOAT32_APPLE',0x8816)
GL_COLOR_FLOAT_APPLE=_C('GL_COLOR_FLOAT_APPLE',0x8A0F)
GL_HALF_APPLE=_C('GL_HALF_APPLE',0x140B)
GL_INTENSITY_FLOAT16_APPLE=_C('GL_INTENSITY_FLOAT16_APPLE',0x881D)
GL_INTENSITY_FLOAT32_APPLE=_C('GL_INTENSITY_FLOAT32_APPLE',0x8817)
GL_LUMINANCE_ALPHA_FLOAT16_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT16_APPLE',0x881F)
GL_LUMINANCE_ALPHA_FLOAT32_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT32_APPLE',0x8819)
GL_LUMINANCE_FLOAT16_APPLE=_C('GL_LUMINANCE_FLOAT16_APPLE',0x881E)
GL_LUMINANCE_FLOAT32_APPLE=_C('GL_LUMINANCE_FLOAT32_APPLE',0x8818)
GL_RGBA_FLOAT16_APPLE=_C('GL_RGBA_FLOAT16_APPLE',0x881A)
GL_RGBA_FLOAT32_APPLE=_C('GL_RGBA_FLOAT32_APPLE',0x8814)
GL_RGB_FLOAT16_APPLE=_C('GL_RGB_FLOAT16_APPLE',0x881B)
GL_RGB_FLOAT32_APPLE=_C('GL_RGB_FLOAT32_APPLE',0x8815)

